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    • Guides Step-by-step Ostranauts guides for flight, salvage, ship combat, asteroid mining, bounty hunting, atmosphere, crew, and builds after 1.0.
    • Getting Started Your first hours at OKLG: character launch, PDA goals, boarding the ship, undocking basics, and where to learn salvage and life support.
    • Fly & Dock Newtonian flight, RCS burns, COMMS undock and dock clearance, alignment rings, relative velocity, and clamping at OKLG and derelicts.
    • How to Salvage OKLG salvage permits, surveying derelicts, uninstalling parts, hauling wrecks, repair before sale, and what makes boneyard runs profitable.
    • Character Creation Careers, traits, coffin and poker debt-free starts, skill priorities, and how launch choices interact with ship mortgage at OKLG.
    • Atmosphere Airtight hull, O2 near 20 kPa, pumps and scrubbers, CO2 alarms, airlocks, EVA suits, and hypoxia prevention on salvage ships.
    • Hire Crew Death pay contracts, befriending crew, roster duties, EVA suit assignments, and managing hired hands before long salvage shifts.
    • View all Guides
  • Controls
    • Controls Master Ostranauts keyboard and mouse controls: camera pan, pause, inventory, time speed, QAB hotkeys, nav console, and PDA orders.
    • Keybinds & Hotkeys Ostranauts keybind reference: WASD pan, Space pause, I inventory, bracket time keys, Home recenter, QAB 1-4, and flight thrust keys.
    • Nav Console Navigation console guide for Ostranauts: tactical map, COMMS hail, dock and undock, clamp engage, station keeping, and RCS versus torch.
    • PDA & Orders PDA apps in Ostranauts: Goals, Roster, Tasks, Install, Orders, zone management, forbid rules, and crew automation queues.
    • Gamepad & Deck Fire in the Hold Steam Deck and gamepad support, Steam Cloud saves, rebinding in Options, and when controller beats keyboard for travel.
  • Builds
    • Builds Ostranauts starter builds and ship paths: Shipbreaker and Prisoner careers, coffin and poker debt-free starts, mortgages, and fusion torch.
    • Starter Careers Shipbreaker and Prisoner paths in Ostranauts creation: skills, coffin ships, poker debt-free hulls, and career tradeoffs.
    • Ship Mortgage Mortgage pressure in Ostranauts: six-hour shift bills, starter ship tradeoffs, late fees, prepay timing, and the shift planner tool.
    • Fusion Torch Build and fly a fusion torch in Ostranauts: reactor fuel, wake zones, towing brace setup, ship flipping, and long-range autopilot burns.
  • Systems
    • Systems Pumps, scrubbers, permits, barter kiosks, debt loops, and crew AI — Ostranauts systems reference for captains staying alive or broke.
    • Life Support Air pumps, canisters, CO2 scrubbers, batteries, alarms, and airlocks — how Ostranauts life support keeps hulls breathable on salvage runs.
    • Salvage Economy Permits, kiosk barter, repair-to-sell pricing, and the OKLG debt loop that turns boneyard parts into mortgage payments in Ostranauts.
    • Crew AI Roster Work and Free shifts, autotask, duty priorities, forbid zones, and crew needs — how hired hands behave when you stop micromanaging.
    • Fire & Smoke Fire in the Hold hull fires and smoke, extinguish to restore faction standing, combat and mining accident causes, atmosphere interaction.
  • Map
    • Map Overview OKLG and K-Leg layout, boneyard derelicts, Venus VORB, Ceres combat zones, docking fees, and travel prep after the 1.0 Steam launch.
    • OKLG & Boneyard Port Azikiwe kiosks, boneyard derelicts, salvage permit rules, and docking fees around OKLG — the home map most captains never leave.
    • Stations & Travel Venus, VORB orbit, Ceres combat zones, fuel and power range, aerodynamic hull prep, and nav plotting for Ostranauts trips beyond OKLG.
    • Ceres Conflict Ceres proxy war between BCER and BCRS, Atlantis stations, pirate lanes, combat vendors, reputation gates, and torch travel from OKLG.
  • Tools
    • Tools Overview Printable Ostranauts checklists, shift planners, and Steam Workshop mod guide for mortgage, atmosphere, and salvage prep after 1.0.
    • Shift Planner Plan Ostranauts six-hour shift cycles against mortgage deductions, permits, fuel, and crew costs with a printable credit table.
    • Atmosphere Pre-undock Ostranauts atmosphere checklist: power, O2 and N2 near 20 kPa, scrubbers, alarms, suits, and airtight doors before flight.
    • Salvage Run Pack for Ostranauts salvage runs: daily permits, uninstall tools, EVA suits, haul capacity, and repair-before-sell steps at OKLG.
    • Steam Workshop Steam Workshop mods via in-game MODS menu, loading_order.json, local Mods folder, SampleMod.zip, and backup saves before subscribing.
  • Review
    • Game Review Who Ostranauts 1.0 suits, learning curve, systems depth, PC requirements, and launch context after Blue Bottle left Early Access on Steam.
  • Updates
    • Updates Ostranauts patch notes after the 1.0 Steam launch — Fire in the Hold, bounty hunting, Steam Workshop mods, Ceres, and mining updates.
    • 1.0 Launch Ostranauts 1.0 on Steam 2026-08-03: bounty hunting, Steam Workshop, improved tutorial, Tharsis, Labyrinth, Voltaire, Jade Rabbit stations.
    • Fire in the Hold April 2026 Fire in the Hold milestone: ship combat, Ceres, asteroid mining, fire and smoke, Steam Deck, gamepad, and Steam Cloud.
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Map
  • View all Map
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Tools
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Review
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Ostranauts Wiki Privacy Policy

Last updated: 2026-07-04

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Ostranauts WIKI

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